Here's some eyes from some of my female characters...
Here's some more advice - I'd move all the sliders to the right first to see what exactly about the eye they change. Then I'd start dragging the sliders to get a 'shape' you want. You'll notice that the sliders all keep changing once you change one, but just ignore that; you have to kind of fight the sliders to get the shape you want. Width, Softness, Uptilt, and Downtilt are the ones you usually will have to fight the most.
These eyes are lovely! you're right, it's the fighting thing with the sliders that kept bugging me off and made mine look terrible. Thank you for sharing
note, making a model that matches in the open world is kinda story of its self, if you want a tip, dont use too much details on the sliders it looks terrible outside the creator mode
I didnt get the part until "self", but thank you for the tip. By details, you mean the ones in the "eye attributes" or "eye area details"?