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Member Since 26 Oct 2014
Online Last Active Today, 08:58 AM

#4493507 Exporting APB Models v2

Posted by Cazadora on 11 August 2017 - 08:53 AM

You shouldn't just reject criticism just because you got forum banned though.  I mean a forum account is basically worthless.  If you get banned, then you can make a new one for free.  No work or progress lost unless you actually care about your post count.  The ones giving you criticism aren't the ones who banned you, the people giving you criticism are the ones who want to see your renders improve.  

That's a pretty good thought. Besides, as a community we are trying to help, not throw rocks at each other

#4492790 Exporting APB Models v2

Posted by Cazadora on 05 August 2017 - 06:09 AM


And I'm back to my cave again 3:

#4492150 Exporting APB Models v2

Posted by Cazadora on 31 July 2017 - 01:34 PM

Hi I'm dead inside but not fully outside. Been busy, but this was a long time coming, new hair.


A bit of the process:




Now I gotta decide who will use this hairstyle...

#4487708 Exporting APB Models v2

Posted by Cazadora on 09 July 2017 - 10:16 AM



#4486651 wife

Posted by Cazadora on 02 July 2017 - 11:38 AM

I still like it :D

#4485859 Exporting APB Models v2

Posted by Cazadora on 28 June 2017 - 12:23 PM

Hi I'm alive, been busy making Dragon Age renders o/

Sigh Look, I have the kind of content you usually find here, completely devoid of Nazis.




Now if it can stay this way, I'd be very grateful.

Reeeeeeeeeeeeeally really good job, Like I said, Whiskey looks really beautiful in this render! i like the posters too :D Only thing is what I told you, maybe add a border to the metal walls. Other than that, amazing!





:3 Milk!

Chelly did this with my spider rigging tests

#4483978 Exporting APB Models v2

Posted by Cazadora on 18 June 2017 - 01:51 AM

Just one exam left. Wooo


Never take your emplyees on your missions. Added a few easter eggs to it.

#4483418 Exporting APB Models v2

Posted by Cazadora on 15 June 2017 - 05:11 AM


Took 3 days to do this.


Hopefully this image tells a story who the character is just by the items around and the attitude.



First off, I really really like the mood and the ambience of this scene. It feels like San Paro wherever you look and it's a really pleasant picture to look at. I liked the amount of detail you put into it, like the stun gun and the URSUS. Also those giraffes :D It's all pretty much fitting Amaka, her culture and style.


On the other side, as I told you, I felt the lights on the buildings were a bit too strong for a day scene nvm, you already fixed :P

Aside from that, I think you did a great job and I'm glad you decided to continue :D


EDIT: Wild wiski render!

I don't think it's meh, it does tell a story, only maybe is not as exciting as a scene with known characters (maybe it would make it more relatable that way) But the concept and the idea is clear and well executed.


The only issues I found were the walking poses. Feets that are at the front could use a bit more of variety, maybe one that hasn't fully stepped, for example. I would also add some hip rotation to give some dynamism to the scene.

The other thing is the guy at the back, the one with the earpiece. His pose is alright and doesn't have any issues, but I think it could have used a bit more love, maybe turning to the right side, with some rotation in the head or the spine. That would make it more interesting.

#4483240 Exporting APB Models v2

Posted by Cazadora on 14 June 2017 - 02:34 AM

A render for Roby and a render for Kevkof :D



#4482916 Exporting APB Models v2

Posted by Cazadora on 12 June 2017 - 02:21 AM

Always had this in the back of my mind since I made Natalia, but never dared to try. Thanks to Kevkof for letting me borrow his family jewel :DztRl6O2.png


EDIT: Unfortunately, I think I don't have many behind the scene pictures :( the rope is basically a subdivided box sculpted tot he shape and bag kind of the same

#4482784 Which garments/clothes pack would you like to see in the game next?

Posted by Cazadora on 11 June 2017 - 01:28 AM

It would be nice to see slimer clothes overall, like a simple long sleeved shirt for males that doesn't look like a potato bag. It would be nice too if you could buy the independant items from the clothing packs but then again, won't happen.

#4482689 Exporting APB Models v2

Posted by Cazadora on 10 June 2017 - 10:14 AM

I finally did my hardest exam, so I'm having some more spare time. A something


Featuring from left to right: Tony, Dinah, Whiskey, Sukkey, Amaka, Defiler, Natalia, Word2, JAQL, Kyle and Bridgette.
Enforcer car was designed by Sammeriah and the criminal car by JAQL.

#4482591 APB Reloded Funny Moments 5 by roby

Posted by Cazadora on 09 June 2017 - 06:58 PM

I love it so much hahahahahahaha I was wondering when you would upload a new one, great job :D

#4481341 Exporting APB Models v2

Posted by Cazadora on 03 June 2017 - 06:58 AM

Pew Pew


Characters: Shima, Cazadora, Jenz(me hueh) and Sameriah.

My late feedback, as promised: Just the ambience makes it 10/10, wall effects are awesome too. I admit I thought that was Kemp in that room too, you fooled us! I like how it's simple and it doesn't look cramped :D


On my side, I finally got to finish this render between studies:


I finished Baylan a couple of months ago but didn't do anything with it, it was about time.

From left to right: Sukkey (Sameriah), Tony, default G-king character from the skatepark login screen, criminal done by Whiskey, criminal done by Jenz, G-King character, Amaka and Whiskey. The amazing car was done by JAQL.


#4480911 Exporting APB Models v2

Posted by Cazadora on 01 June 2017 - 03:01 AM

 Alight , been a while since i took notice and interest on this thread and i must say , You guys are doing one heck of an amazing job !. 

Obviously i kinda wanted to be part of this so i made my first render ..here goes :



Yay, I'm happy you finished it!

I really like how you planned it and how you added those nice effects in the character, also with the lights. Night renders can be tricky in that aspect. Regarding this last aspect, I would suggest adding more lights to bring out some parts, like over Sam. That could give the character a really nice contrast and touch. Also having a little blue overlay over the pic can also give even more of a night touch, similar to how they do it in movies.

Poses are really good considering it's your first render, specially Sam's, it's really nicely done.

My suggestion when posing characters running would be to make them lean forward a bit, that way they look more dynamic.


All in all, you did great and I hope to see more of you!