How do you know what latency your enemy is playing at?
Maybe it's just the server having a hiccup, the broken hitreg/netcode, occasional ghost shots?
It certainly isn't a ping issue with the enemy, because movement and hits are registered server side. This also gives you the feeling of being "insta killed" because you or the server lagged, giving you multiple shots at once.
No, it compares whats happening on both player's clients. If it was calculated entirely on the server anyone with high ping wouldn't ever get a kill. Not to mention speedhacking wouldn't work if movement was entirely server sided.
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