Update numero 23094538290349!
These are TEST renders just to see if the materials are working correctly, so excuse the noise in the images.
We got a fully working character material!
This is probably gibberish to most people, but here you go.
The specular was so tough to figure out, but I finally cracked it. DAYS and DAYS just randomly guessing things and it finally worked to this point. For ages, I couldn't figure out why the damn specular kept showing up on parts of the mesh that's supposed to be transparent, but it turns out I have to apparently multiply the diffuse normal's alpha with the spec map I want to use, then reverse/invert it and put a layered texture where you layer the inverted map with the desired spec map and put the inverted map black so it's just a mask. It's nuts and tons of work but I did it.
Also I just finished the vehicle materials too!
For now, I think I will just have matte available. I'm hoping I can get a metallic paint material at some point and I have discovered a shader for it, but I still don't know jack about it and why there aren't things like being able to put a bump map and stuff. I'll have to see what I can do, but because of the nature of this complete new shader I've never seen, it's not gonna be priority and I wanna move on to the other stuff I need to do already. If there's enough interest in the metallic look, I'll look into it more, but yeah for now we're moving on.
Next we'll be doing gun materials, and then after that, making skeletons! Which I imagine will be a fuzzy bunny to do. But yeah, here it is all what I've got for now! Things have been slow due to me being close to finishing with school; this month and next month doing nothing but finals work.
Hoping I can get this complete very soon. <3