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Subroza

Subroza

Member Since 28 Jan 2011
Offline Last Active Today, 12:29 PM
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In Topic: That's how real playa do dis

09 May 2017 - 11:39 AM

sorry but somethign so blatnt should be abel to be found by the algorithm,this behavior can seriously not circumvent FF statistics

If he plays blatant 1 mission or 1 round won't do much considering FF doesn't work that way(it takes the entire playtime into account) at least with how g1 has it setup. If they made it stricter it may catch them quicker but the thing is you'll see more "legits" getting banned.


In Topic: That's how real playa do dis

08 May 2017 - 10:31 AM

This is seriously those things tht make me question FF. How cna FF if automated nd trackign stats allow such snaps to happen more than 5x within 1hours and nto flagging and banning someone.

Its been stated before even by the creator's of FF, FF's not the be all end all of anti-cheat methods it needs to be coupled with a good client-sided anti-cheat because ff will only take out a sliver of the cheater pop. G1 also doesn't use fairfight to take screenshots which they really should be doing.


In Topic: Post your Colby memorabilia here

23 April 2017 - 07:11 PM

you mean joker's b!tch?


In Topic: Have any of you gotten banned without hax?

20 April 2017 - 08:42 PM

https://ffbans.org/Joker/MrCats

 

The ban is right there. There was no rumor. The video portrays exactly what happened. Between Cats and Seiser playing Summit, getting banned seconds after that mission ended, and then Tiggs saying: "The stream snipers are swarming a little less now methinks" on the same hour, I would find it difficult to believe this was a coincidence. The timeliness of these events is, if we are going to say this is coincidental, impeccable.

 

And if we are willing to accept the facts, then it begs the question: what unquestionable proof did they have to claim any of those people were stream sniping and not just playing the game?

Doesn't prove they weren't banned for cheating.


In Topic: This bug... ahh, just look at it

19 April 2017 - 09:50 PM

Objects that are destroyed server sided do not get destroyed client sided if they are 100M or more away. Been like this I think since RTW.

 

There is a new bug with vehicles. If a vehicle destroys the object it will instant respawn client sided but remain broken / despawned server sided.

Nope this bug came about not to long ago or at least got worse and it looks eerily similar to the invisible spawned vehicle bug.